My entry for the Weekly Game Jam - Week 87, with the theme "infinite hallway". I definitely had fun with this, and I hope you get some enjoyment out of my game. WASD/arrow keys to move, mouse for controlling the broom. 

Sounds from https://freesound.org/.

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Authornomron
GenrePlatformer
Made withUnity
Tags2D, broom, Game Jam, hallway, Physics, Pixel Art, Unity

Comments

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(1 edit)

it's really endless? i think rooms start repeateing...

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Watch Weekly Game Jam 87 + more jams | !submit !queue from MrJoshuaMcLean on www.twitch.tv

This was definitely interesting to watch! Thank you for playing my game, and thanks for the feedback! As I've mentioned before, the empty rooms were intended to build atmosphere, but that flopped. With future games I'll also be sure to include a version to download.

(+1)

I like the idea, but it's not made super good, first of all, i had to walk trough many empty rooms in the start, i almost thought that that was the game, just emptyness and in other parts of the game I also had parts of many empty rooms... Nothing seemed to kill me, not the red brooms chasing you or the ants... Probably a collision bug but you had a lot of them, When i tried to move a box it freaked out and my broom went all over the screen, background music would also be nice. But i know i wrote many bad comments, this is me trying to point out my problems with it but i also had good points! I liked the idea, art and overall feel of climbing up mountains of boxes

Hey, thanks for the feedback! The spiders and brooms weren't meant to kill you, just be a challenge. I realize that the empty rooms are tedious, sorry about that; I originally made them to pad out the game because I felt like it was lacking length, as well as to give it some atmosphere. Same goes for the lack of background music on the atmosphere part. Unfortunately I didn't know of any way to fix the physics and prevent things like that box you mentioned, due to a lack of knowledge and time. Again, thank you for the feedback!